Just my 2 cents here so take it for what it's worth....
When you change up the scoring categories and values from the 'standard', it makes it difficult for regular players to 'figure out' what is most important. I know you are using your experience in prior leagues to create what you think is a more 'fair and balanced' scoring system. But in my experience this tends to just make it 'different' not neccesarily 'better'. Again, JMHO. It certainly gives the 'creator' a decided advantage in drafting because he knows what will be more important in the end.
Also 16 teams really spreads the talent extremely thin. As experienced players know, there are definitely different 'levels' of players at each position. Once all the players of a certain level are drafted the productivity level drops off markedly to the next level. Agreed, there are 30 teams and 30 QB's, but generally, no one is going to win the league with the 16th ranked QB. With 16 teams, the draft order becomes of paramount importance and that is always a random thing.
I was in a league last year with 16 teams that were divided into two conferences. Each conference had their own draft and the two conferences had a playoff at the end. Just something to think about. IMHO, it's more fun when everybody has a 'good' team and is not 'stuck' with also-ran players. Also with 16 teams there will not be many 'available' players to fill in in case of injury. Checking the waiver wire and picking up players is what makes FF fun.
Thanks for being the commish, it is a PITA sometimes. Good Luck, I'll be following this thread.
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