America's Army 3
4/10
To start, the release of the game was an utter failure. The authentication servers couldn't handle the load so if you were lucky enough to get to a training mission without the game freezing, even if you passed, you didn't pass. So if you did the obstacle course perfectly, it failed you anyways.
Second, now that the game has been up a week, the shit still isn't fixed. If you try and train you'll freeze the game up.
In game? Still no deathmatch so if you die, you have to sit for a long time waiting to get back in the action. For me, gaming isn't about sitting and staring at your screen. The lessons from Everquest 1 should have been learned by now. Gamers don't want to sit on a boat for 30 minutes, and they don't want to watch other people play for 10 minutes to wait their turn.
It looks ok but still doesn't look near as good as COD4 or even the upcoming Modern Warfare 2. The Unreal 3 engine is good, but not great.
The game play is alright. It's even harder now to tell the difference between an enemy and a friendly. There's no indication on radar, the crosshairs don't change colors, you just shoot and hope for the best.
The overal objective is to make this as real as possible to the Army's small groups tactical type missions. They succeed there. Where it fails is the majority of all the promised bells and whistles don't work. Actually none of them work. The sitting around with your thumb up your ass part is awful.
But, it's free. What should I expect from our government? Well, it's not really free. My federal income tax goes towards the salaries of this games developers. All US taxpayers income tax does.
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I know you because I see how you react in a consequence free environment.
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