Assassin's Creed:
Very cool parkour-like free-running, incredibly good level design, both in terms of how it allows you to move and how lit looks, and a pretty decent fighting system(nothing revolutionary).
The bad part is that it's very repetitive. By the time you climb your 3rd viewpoint you get over the cool "camera circles around you allowing you to view the whole city," and you stop trying to sneak around. Sneaking around is too slow, and I feel it's weird that walking slowly with your head down and your hands joined in prayer gets you less suspicion from guards than walking normally, since you have throwing knives, a short blade/dagger, and a long sword, where anyone can see them.
Some annoying things are the fact that you can't swim, even though you can kill 20 soldiers(fixed in A. Creed 2), or the people that push you around because they're retarded, or grab on to you begging you for money.
I can't help but compare it to spiderman 2, and I think that it should have learned a few cool things from that game. In a game where you have a large, city/like environment, and you can move across it in an awesome, cool way (like web-swinging, or parkour), then you milk the fuck out of it. Because it's fun. Not as required things, but races, like in SM2, more silent kill missions (some missions in A. Creed have you running on rooftops stealthkilling archers). That's what I want more of. Not rescuing a woman who is being harassed by guards all the time. (Even tho SM2 had that kind of shit too)
7/10, I guess?
Also, I love talking about video games, and my feelings about the design of it. So excuse the long-ish review.
|