silly thing is they're buffing dk dps even more
Death Knight (3.1 Skills List / 3.1 Talent + Glyph Calc.)
* Blood Plague: Damage done increased by 15%.
* Blood Strike: The bonus damage this ability receives from diseases on the target has been increased to 25% per disease.
* Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
* Frost Fever: Damage done increased by 15%.
Death Knight
* Death Knight T9 Melee 2P Bonus (Class: Death Knight) -- Your Blood Strike and Heart Strike abilities have a chance to grant you 180 additional strength for 15 sec.
* Death Knight T9 Melee 4P Bonus (Class: Death Knight) -- Your Frost Fever and Blood Plague abiltiies now have a chance for their damage to be critical strikes.
Death Knight T9 Melee Relic (Rune Strike) (Class: Death Knight) -- Each time you use your Obliterate or Scourge Strike ability, you have a chance to gain 200 strength for 20 sec.
however, all the tanking changes are a big "Fuck you" from blizzard.
2 seconds off a taunt that you shouldn't need if you're not retarded
and 20 seconds off a cooldown that they're adding a minute to?
yeah I think i'll just go enjoy those dps buffs and my guild can make the new warrior tank
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