I think combat flight sim's are just as popular nowadays as they were 20 years ago. The problem is, the production costs for a computer/console game nowadays are astronomically higher than they were 20 years ago, and thus demands that a likewise greater number of units of that game be sold to make up for the higher production costs.
Since combat flight sim's are indeed a niche market, I think one should cost more to purchase than just an another computer/console game that is meant to have mass appeal. If, say, a newly produced 1st-person shooter (like Halo 3 or Gears of War 2) sells for around $40-50, nowadays, then a newly produced combat flight sim should sell for around $60-75. Any combat flight sim nut (like myself) who is willing to spend $150 for a flightstick & throttle combo like the one I presented in my previous post, i.e. someone who is willing to spend two to three times for his game controller than what a typical console game player is willing to spend for his, is also willing to spend more for a newly produced combat flight sim, especially if it's one like DCS "Black Shark".
Last edited by Cynosure; 03-23-2009 at 01:59 PM..
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