Skiing in Tribes. There were 3 classes of armor, heavies were designed to be powerful, notably with a weapon called the mortar that would kill any lights within 20 feet of the explosion, but so slow they needed other players' assistance to move. But due to a bug (or feature, as it were) in the game physics known as skiing, they could singlehandedly fly across the map as fast as the lights could before. I've still never found a rush in any game that compared to capping the flag as a light or destroying the other team's base as a heavy in seconds.
Surprisingly, even with skiing the game was still very well-balanced because a) lights could move even faster, from one base to the other in under 15 seconds in some cases (would take 1-2 minutes without skiing), so fast even the mortars couldn't touch them unless aimed and timed perfectly and b) techniques evolved such as heavy defense and blocking that allowed defenders to oppose the incoming HO. (you could stop a heavy in their tracks by running into them or shooting them in mid-air) It was a critical part of the game because if your HO could overwhelm the other team's defense you would effectively stop them from doing anything other than trying to take back their base.
__________________
"Prohibition will work great injury to the cause of temperance. It is a species of intemperance within itself, for it goes beyond the bounds of reason in that it attempts to control a man's appetite by legislation, and makes a crime out of things that are not crimes. A Prohibition law strikes a blow at the very principles upon which our government was founded." --Abraham Lincoln
|