Quote:
Originally Posted by Halx
Apparently my misdirect failed.
I wanted SOMEONE to approach this argument with the knowledge that there is an entire subsection of the game industry that relies on PEOPLE buying games that feature rape. We're not talking about one game, we're talking about a SHITLOAD of games produced every year for the past decade that feature rape (presented as a sexual stimulus) and a market that only encourages more.
Everyone's busy weighing how bad rape is, but this is a cultural phenomenon. It doesn't matter how bad it is. A lot of people buy these games. What does this say? Millions of people are fucked up? Or does it say something else...?
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I think it probably says a lot of things. For instance:
Are millions of people fucked up?
I think that's safe to say. Yes, millions of people of are fucked up - not all of them with ready access to these games.
Is everyone playing these games fucked up?
No.
Does the fact that not everyone playing them is fucked up mean anything significant to the argument that the games are psychologically questionable at best?
No, it doesn't.