Murderous violence simulated as "entertainment" is bad enough.
The simulation of rape and torture (of any kind) crosses that threshold of having gone too far. These are things we need not simulate. The physical and psychological damage they can cause are well-documented. If you knew enough about this, you'd know they aren't fit for a context of entertainment.
Most violent video games use violence as a means to vanquish. This is a reality of our human history, and so we revisit this theme, as we are curious about it, and it is also glorified--and, darkly, we can be entertained by it.
However, to be entertained by a simulation of rape or torture (especially in a realistic representation) would be indicative of some psychological problem and/or a serious moral lapse. The function of violence in these two modes differs greatly from what we see in most games--and the two are somewhat related in a way, and they are quite different from the violence of vanquish and vengeance.
This game is nothing short of deplorable, but I agree--it's meant for shock value.
(As an aside: also realize it was created by a culture that sells used girls' underwear out of vending machines.)
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Knowing that death is certain and that the time of death is uncertain, what's the most important thing?
—Bhikkhuni Pema Chödrön
Humankind cannot bear very much reality.
—From "Burnt Norton," Four Quartets (1936), T. S. Eliot
Last edited by Baraka_Guru; 02-24-2009 at 06:55 AM..
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