@Ironpham: WC3 actually has much more microing than SC. SC, however, has a nice balance of macro and micro: There's too much to do at any one time to be perfectly performing on all fronts at all times.
@Willravel: Agreed for melee. On the other hand, did you ever play any other UMS? I was a fan of the siege-style maps. Helms Deep, Heaven's Last Stand, etc.
As an update for SC2 balance, this just in. Zerg units will now move x% faster (currently 30%) while on creep, which is spawned by a burrowed, immobile unit (called a Creep Tumor). Overlords can also spawn creep, making the amount of creep a Zerg can utilize quite a lot. And this is in addition to the change that was already made that creep damages enemy buildings that it touches (nonzerg).
Any thoughts on this change?
EDIT: Just realized zerg units also heal faster on creep, unknown bonus %.
Last edited by Jozrael; 09-15-2008 at 02:09 PM..
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