@ironpham: While I agree with the sentiment of your statement, rocket infantry crap on all but mammoth tanks (who have anti-infantry rockets), fare slightly less well against rangers, and die to artillery. So long as you continually scatter them to avoid getting run over, of course.
@willravel: I still haven't met anyone on here that continues to play the game, unfortunately =(. UMS makes the game enduring for me
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@Speed: Just as a note, Blizzard is committed to having scalable requirements for SC2. So it should be able to run on comparatively low-end machines just fine (just you'll have to turn off a lot of the graphical doohickeys).
@Challah: Well, yea. They're not making a whole new game, they're making SC2. That said, they're not making SC 1.5. There's quite a bit of innovation going in, notably the mobility improvements (with a whole separate topic being the separate-level terrain traversal units) and ways they're going to refine the UI but simultaneously keep macroing a feasible option for pro players.
@Rekna: ZERO worries on that one. There will be no heroes in SC2 melee. That being said, SC2 UMS is going to blow. your. mind.
(I was a mapmaker for SC1 and am currently looking to learn the WC3 scripting editor in addition to being a programmer. This'll give me a head start on the nuts and bolts aspect of the SC2 editor).