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It is not WoW in any shape or form besides what they tried to copy.
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As I've said before, they took the best parts of WoW and improved upon. They took the best parts of DAoC and evolved beyond. They took the worst parts of both and either A) got rid of, or B) evolved beyond.
For example, the no-excuses #1 WoW problem for me was the PvP. PvP was all I cared about, yet as Alliance we had to wait 1.5hrs to join as a group to play. So we had to individual it... with morons (sorry but it's true). This killed PvP, throw into that the /afk people who never had any punishment whatsoever and it was all but unplayable. Being afk in WAR gets you nothing, you have to be in the vacinity of the fighting which means no hiding. Any PvP outside scenarios were pointless, and mostly involved having fun repeatedly killing goldfarmers. They took the keep fights from DAoC, and expanded upon them allowing you to even capture (and throw tomatoes at) the enemy's kings.
The #1 problem with DAoC was the PvE. I never much cared as I'm an RvR/PvP guy... but still. The PvE was never well thought out, boring, and dull. One of the first quests for the Greekskins involve launching yourself in a catapult onto the Dwarf's walls to take the keep. The first public quest involves getting a Giant drunk.
Seriously... first game I found myself laughing while doing quests.