WoW would be better (and I would still be playing) if raiding was never put in the game. It is absolutely absurd that in order to get the best of gear you have to play the game for 3-10 hours at a time. I don't mind playing a game 15 or 20 hours a week, I mind playing it for 10 hours STRAIGHT (and I actually don't mind it, but my wife does, and everyone else in my family).
I remember WoW when UBRS was considered the top end dungeon and raiding didn't even exist. Those were the truly fun times...when you could get the best gear in the game from 5-man dungeons that only took 1-3 hours and could be done with a circle of friends. That and open-world PVP were what made WoW awesome. Now it's just raid, get better gear, walk around in IF, raid, walk around in IF with new items, raid, etc. There is no game to WoW except raiding.
I guess it all boils down to WoW being so focused on gear (which I don't really know how to get around). I wish it were more based on equal(ish) gear and skill based so that PVP was skill and teamwork instead of who has the best epics. I'm still waiting for an MMORPG that doesn't force you to put 10 hours at a time into a game in order to progress your character.
I won't lie, I used to play WoW 50 hours a week, helped my guild get to the top 1% of our server, had an orange (Legendary) weapon on my warrior and over 70 epics before BC came out. It was fun then but look at the life I led. I gained 70 fucking pounds and flushed away my college years and almost ruined my relationship with my now wife. WoW is a great game but it needs to be steered towards 5-man group content only if you ask me.
Last edited by Lasereth; 08-29-2008 at 06:03 AM..
|