I'm going with something like: within 40 years. If you're saying: in the next 200 years, who knows what can happen...
The whole reason why we have the current infrastructure is because of the sheer computing-power you need on the server-side combined with the enormous MASS of data the server has to upload. (think about it, it needs to send a complete and highly detailed stream of images for every computer connected to it, after having rendered them all from each POV)
Somehow I doubt anybody will ever bother to implement any WoW-like MMO ever, simply because of the financial cost.
That combined with the fact that all their players would have to have a very very big internet-connection to even play it.
Sure, you're not paying for extra hardware anymore, but your internet costs will go through the roof.
Somehow, I don't really see any of those pro's as worth it:
Pros:
- Excellent graphics --- for an MMO, I doubt it.
- No compatibility issues, All you need to do is be stream high quality video. -- exactly so, limiting your playerbase severely.
- Publisher retains full control of the product. You can't break open the game and steal the models or textures, you can't crack the game because it doesn't even need a CD key, just a login and password. -- even more keylogging spyware on the market.
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