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Old 07-14-2008, 02:30 PM   #14 (permalink)
UKking
Crazy
 
Quote:
Originally Posted by cybermike
I did read it all UKking

Spoiler:
We're in agreement on a few things I believe. I too thought the B&B were under developed characters. They don't even have a back-story until after they're defeated. They were all fun fights the first play through though. Designing the boss so that figuring out the gimmick is more important that the skill required to defeat them doesn't lend a lot to replay value, In my opinion. I also felt that Drebin was just another character that added nothing to the game other than to feed Snake information and weapons. The game actually felt too easy with the mass amount of ammunition at my disposal. Not once do you have to actually use CQC, or hide in a locker or under a box to get past the enemy. There's no need to drag a knocked out patrol into a dark corner so nobody finds him. You can just Tranq him, and move the the next guy and you'll be long gone before anyone notices. When you run out of Anesthesia ammo, just buy more.

There were parts of the game that I absolutely loved. They were quite possibly one of my favorite experiences in the game. Like you said, Crawling down the microwave corridor while Johnny and Meryl are holding off dozens of frogs and even though all you're doing is tapping a single button, there was a real sense of urgency watching my life drain and the even though my finger was tired it wanted me to tap the button even faster.. I thought the fist fight between Snake and Liquid was amazing. It was the final showdown. Moving from scripted moves to actually controlling the characters was seamless and the animation was amazing. It moved in and out of cutscenes flawlessly. It goes back to the very first first scene of the game where Snake jumps out truck and the health bar pops up and I gave an oh shit, I'm in control now!

My final thoughts: OMG MERYL IS HOT.. Man she's buff in that wedding dress...

Spoiler: I agree, though as I said (or if I didn't, as I should have said), I'd rather play a game which is fairly easy to get through and have fun, than play a tough game which takes forever to complete and probably give up. The hardest game I've played to completion was Manhunt, and although my sense of accomplishment was palpable at the end, it took me about six months. The difficulty levels in MGS4 should be interesting to try out, and the game should allow significant room to experiment with trying out different methods of play (i.e. going at it as stealthily as in MGS1, the way it arguably should be played). I'm looking forward to playing it through a few more times.
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