I'm enjoying this game quite a bit. I'm not constantly fighting with the controls like I was in MGS3. The "over-the-shoulder" aiming makes shooting people way easier. That being said, I have never killed so many people in any MGS game as I already have in MGS4. Firing guns is actually fun. I also like that I don't have to manage suppressors on the tranquilizer gun, it's just always silenced. I would have killed 3x more people if it weren't for the tranq gun. Yeah, I'm not the stealthiest player.
That being said, I'm glad the game has become easier in regards to not being detected, and alarms going away sooner. In MGS3, sometimes I would just intentionally kill myself when I set off an alarm, just because it's quicker to continue and start over rather than hiding and waiting out the alarm. The game doesn't exactly "force" you to be stealthy, you can mow your way through most areas without hiding at all. Kind of detracts from the metal gear experience, but also fits my play style much better. I got so frustrated at MGS3. MGS4 hasn't frustrated me nearly as much.
As for cutscenes, they are long and plentiful, and I love it. The PS3 pumps some beautiful polys, and the re-introduction of characters from older games with the current-gen makeover is interesting.
My favorite thing is probably that they kept the Subsistence camera without keeping all of the annoying snake eater micromanagement (i.e. hunting for food, treating wounds,). I'm sure some people liked that stuff, but I just saw it as a bunch of pointless menu navigation.
|