Besides everything posted before, here is a bit I go by.
DMs word is law. If you say it is or is not so, that is how it is. If you tell someone they cant do something, they cant. Dont let them waste time arguing. Everyone I have played with as dm and player understood this and the games went smoothly.
Use a screen and dont be afraid to fudge dice rolls. I sometimes never look at dice results. Nothing can kill a campaign quicker than your players all rolling crits and wiping out your encounters or vice versa. On special occasions, the DM will roll the dice outside the screen, for everyone to see and mentally try to affect the outcome.
A deck of many things. Have your party stumble across one and you have an instant campaign. Thats how a lot of ours got started, "Your uncle died and left you a strange deck of cards, you take it to the tavern to show your friends." Good stuff.
|