The best memories I have involved GMs that made the players feel important. He learned what playstyles people enjoyed (diplomacy vs kill everything, help the party vs self-interest). The GM gave us a variety of things to do, and characters to interact with, make lasting friendships and bitter enemies.
The worst game sessions usually involved one person who wanted to be a complete dickhead (for example, playing a rogue and stealing from the party or killing people while they slept) running rampant without GM intervention. Don't let someone intentionally shit on your game or alienate other players just to do it.
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