Quote:
Originally Posted by Frosstbyte
While playing BM (and BM alone, really) is relatively easy in raids, hunters are without a doubt one of the hardest to play well and worst classes in Arena PVP, and you're just silly if you want to argue with that. That said, there's no reason to rant and rave and complain about ANY changes to ANY classes until they're in final release phase and we know everyone's talent trees and such.
There's still a lot out there to figure out but I'm thinking it looks good at the moment.
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Hunter's
used to be hard to play well before Burning Crusade (and without raid gear, a Hunter crit my 60 Rogue for 2800 damage in full Nax gear) as they were vulnerable to CC, couldn't trap in combat(without a bugged macro) and had a deadzone.
Since BC, they have recieved:
Immunity to CC through BM line.
Silence through Marks line.
Dispel via Arcane shot.
Removed deadzone.
Welfare twohanders via arena. <- Not really a class thing, but still. Yay handouts.
Mortal Strike via Marks.
Pet heal is no longer channeled.
Traps in combat.
With the exception of LoS in arenas, a Hunter can basically go "Big Red" and stand in one place dishing out damage, removing buffs, and cutting healing by 50%. Not to mention that a Hunter can easily break 2k crits with Raptor Strike in melee on leather/clothies. Most classes have to at least make an attempt at positioning. Any Hunter can be "Dur dur shoot arrow" and be successful.
Not that Hunters are OP, but I really dont think they needed all of those improvements.
Deadzone? Sure. Pet heal improvement? No problem. When it started being stupid was stacking a bunch of other stuff they didnt need. Instead of the Mortal Strike/Arcane Shot dispell give em' a shot that goes around corners called "Miracle Shot" or something. That way you change the mechanic instead of "Aww pillars make you bad in arena? Here, have abilities from 4 other classes."