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It would seem in the stage that what really propeled Mario to and fro were those 'colored-Yoshi-egg-blocks' and the ropes, but I never came across those on my decade-long venture to attain 100% completion of Super Mario World. I've never played Yoshi's Island, (where Mariio is portrayed as a tyke, and Yoshi must protect/transport him around) so I am guessing that is from where those squares came from; also, the transport blocks that function like doors, but without the whole 'stand under + up' motion was also something I wasn't too familiar with. Other than those three items, everything in the stage is straight from the '90 SNES game. Awesome.
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I think whoever made the stage just had it programmed so that when Mario touches those particular things, it would trigger a jump or super speed.
Also, he didn't kill the big sparky I don't think. He kicked a baby yoshi into it and the yoshi ate it.