Okay, now. My thoughts on this are abound.
Great video, nice composotion, and overall success with creating such an elaborate 'Super Mario World' stage, complete with enemies, terrain, bonuses & background music galore (I think I might've heard one of the Jpop tracks before, but I can't say from where).
It would seem in the stage that what really propeled Mario to and fro were those 'colored-Yoshi-egg-blocks' and the ropes, but I never came across those on my decade-long venture to attain 100% completion of
Super Mario World. I've never played Yoshi's Island, (where Mariio is portrayed as a tyke, and Yoshi must protect/transport him around) so I am guessing that is from where those squares came from; also, the transport blocks that function like doors, but without the whole 'stand under + up' motion was also something I wasn't too familiar with. Other than those three items, everything in the stage is straight from the '90 SNES game. Awesome.
+ And as a dedicated viewing and wonderment, how the heck did Mario kill the big Sparky?
/ attach from:
http://www.mariomonsters.com/archive...350&info=stats
Quote:
Games: Super Mario World
Attack Pattern: They move along floors, ceilings, and walls. They are often positioned on platforms, so that they move around the platform in a circular pattern, forcing you to hop around to avoid getting hurt.
Basic Strategies: I believe they're invincible. You might be able to defeat them with a shell, or a starman, but they're never around when you need them, are they? Avoid them.
Advanced Strategies: You can spin-stomp them. It won't hurt them, but it won't hurt you either, and may be a good option if you aren't ready to jump off a small platform.
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Last bit:
And as a fanboy, it would have been hyper nice to see the special world 'Masked Koopas' in the stead of the regular koopa troopas.
Peace out.