Quote:
Originally Posted by willravel
This isn't as simple as pirating video or audio, though. You won't be able to get around this with a simple download of a p2p or mininova. I've seen Blizzard take on hackers on Bnet and win time and time again. I think you're assuming a lot in thinking that pirates will crack it and suddenly all pirates will have access.
|
It is that easy though. Every game gets cracked and it's put on the net. All you have to do is download it and replace the executable with a crack which probably comes with the download. If not, there are sites dedicated solely to cracks. Bnet is different because you have to log in to play because it's multiplayer. Mass Effect and Spore are both single player, although Spore does have some multiplayer components.
Quote:
Originally Posted by willravel
There's no evidence to suggest that this DRM will effect playability.
A lot of this seems too premature. So premature, in fact, that it strikes me as pretense.
This argument is still about wanting piracy to be easier.
|
It probably won't affect playability like FADE did. From what I heard, FADE did a good job actually of deterring pirates (due to its difficulty in cracking) with relatively few genuine customers getting hit by it.
To me, this just comes down to the attitude of the companies that it's ok to hurt their legitimate customers in their fight against piracy. It doesn't deter pirates and some of the pirates who do get put off by it, would not have bought the game no matter what.
I might get it if they add it to Steam. Steam does DRM right, you download it and it authenticates once then you can play forever if you want, offline or online. If your HD gets fried, it's no problem, you just log back on to your Steam account and it starts downloading your games again. Can't say I'm surprised though that EA would ignore this digital distribution option and spring for some overly involved Securom DRM.