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Old 05-08-2008, 04:43 PM   #41 (permalink)
Destrox
Metal and Rock 4 Life
 
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Location: Phoenix
I must agree with the idea that DRM != protection for any dollar value of sales.

Publisher spends a boat-load of cash for the latest copy protection.

Such copy protection is well documented to have issues with certain hardware combinations, and other critical flaws that cause the game to not even run.

Who is hurt by this? The legit end user.

As a end user, if you buy a product that does not work. You should be able to get your money back... well not with PC games. No way, no how anymore.

So you are now left with a 60$ game that will not run on your computer. The publisher will attempt half-assed tech support that in the end usually frustrates the end user even more. Often to the point of giving up.

This leaves the end user in a situation, they paid good money for a product that does not work and will not be able to return it due to anti-piracy policies.

These dirty pirates that the Publishers (Might I add it is VERY COMMON that it is indeed the PUBLISHER not the DEVELOPER who adds Copy Protection.) are trying to deter are sitting back in their basements playing the very game with zero hassle because it was cracked days ago.

What happens now? That same one-time legit end user may never buy a game again from that publisher and will say "Fuck it" and download it and quite possibly many other games they never knew were available to download.

I've been playing games for many years, and have seen so many countless individuals have games be non-functioning because of Copy Protection. PC games have it bad enough with software/hardware compatibilities as it is, they do not need copy protection that is being given more and more low level protections to step in and increase the chance of things going bad.

Has Copy Protection made it any harder for a pirate to attain a game (A game that they never were going to purchase in the first place...) and cause them to say "Well this is too much hassle, I'll just go buy it instead." ? Hell no.

While it use to be far easier to attain such things, its still *VERY* easy to do so to this day.

I've yet to see a good reason as to why these games need copy protection. What we need are stiffer laws that fight against piracy, software based methods do not do shit.


Also as a side note, I would like to say that thanks to piracy, I have bought many ( As in 20+) games that I never would have even bothered with without trying it out first.

Demos are hard to come by anymore, and quite often they are far from the end product.

So copy protection has made some of my games non-functioning and caused me to *NEVER* buy ones with it installed. (Not all, just certain types), and piracy has actually caused me to PURCHASE games that I never would have bought in the first place.

Interesting no?
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