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Old 03-03-2008, 07:43 AM   #16 (permalink)
Ustwo
Pissing in the cornflakes
 
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Well let me do a review of this game....

First, the cock review, funny as all hell, does it absolutely no justice. You can tell from the screen shots they were using and what they were talking about they only played the game for a couple of hours tops.

This is NOT a console game.

Its either amazingly complex or amazingly simple, depending on how you want to play.

Simple would be playing it like Elite/Privateer. You do the missions, you trade a bit, you blow things up. The way the game is set up though, simple would be really a waste.

The complex side....

Well after spending your first few hours figuring out the menus, figuring out the UI, figuring out how to go from X to Y, you are still clueless but at least you know how to fly.

Let me explain a bit where I am at in my game.

I had a fighter type ship and a trader type. I was having bad luck with capturing enemy pirates (where the money is in combat, you force them to bail out and you take their ship) so I switch into my hauler and did some trading a bit. To do so I set up navigation satellites in various systems and installed the trade software on my ship so I could see prices remotely. I then would move various commodities at the best price I could, hoping to get there before AI controlled ships did the same thing and caused a price drop. This is still part of the simple game btw. Then between periods of going back into my fighter to explore and trading for cash, I finally got about 600k credits saved up (one damn captured heavy fighter would have come close to that but as I said no luck). So I take this money and buy some software for 500k that allows me to order my trade ship to trade without my input. As in I say 'trade in this sector' and it does so, on its own, picking the best deals. Its basically now my employee and the pilot can level up on their own. (not sure how the levels affect anything) So while he trades in the sector I go off fighting/exploring a bit.

So then I find a really good system with lots of factories/mines/power for him to trade in, only its about 20 jumps away from where he is and there are lots of pirates in between and his ship is unarmed. So, I install a jump drive on his ship (ordered to do so remotely) and have him jump down to this very good sector. Fast forward several hours and hes made me about 400k (almost paying back his original investment) and is now level 8.

Ok at level 8 he can be a universal trader, meaning he doesn't just stay in a sector but he will go anywhere looking for trade deals, he will even use the jump drive and will refuel it. I try to set him to do it and I'm not able. Mmmm, lazy no good, oh wait..... It seems without proper shields and such he refuses to leave the nice safe sector. So I go find some 25mj shields, and a gun for his turret. Now hes all happy and doing his own thing galactically.

In the mean time I used a bit of the profits to buy myself another hauler type ship and was trading on my own as well.... I'm just about at the point I can set that ship up as a sector trader as well, then UT, rinse and repeat.

Ok the above was STILL the simple part of the game.

This is where I'm at, but next after you start to get more and more UT's and the money starts to come in, you have the options of buying your own factories/farms/mines etc. You can set up a HQ. You can have trade ships who's job it is to supply your factories and then sell their products.

But....why? Is this space tycoon?

Well yes but with money comes power, in the form of a real fleet. We are talking fighters, destroyers, battle ships, carriers. These all need to be supplied with guns, missiles, shields, and energy cells, either supplied by your own factories or bought from others.

And what do you do with them? Well there are two wars being fought, pirate bases to destroy (or work with), that sort of thing. Early in my game one sector had an enemy carrier and destroyer jump into a lightly defended sector and they were taking out all the factories in the system, glad I didn't own them.

The missions are more of a 'introduction to X3' and tbh not that great, but the game is very deep. The computer will add new factories/bases etc during the course of the game.

Its also fully modable, much like the morrowind type games, and I'd recommend getting the Extended mod (XTM) right off the bat, it is offically supported by the devs, it increases the visuals and about doubles the content of the original (already big) game.

Its a good thinking game, only in space, with lasers. Still though, after getting all the stuff set, I still pop on COD4 and shoot 15 year olds in the face. I wouldn't call X3 work, but its a different kind of action.
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