Quote:
Originally Posted by Shauk
once you stick to your guns and play with the mid level systems and only those (which are affordable) you start to realize just how bad some games are once you get past the glitzyglam b.s.
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Exactly.
Crysis was a good game, but the only thing outstanding about it was the graphics. Spoiler:
The enemy AI was quirky, the levels were standard linear and typical, (you don't find a missile launcher until you know you will need it, aliens conveniently left every weapon in the game floating in their collection bins, that sort of thing) the story wasn't bad or great, just sort of sci-fi normal, down to the Admiral who won't listen about nuking the island, despite the fact some chick with no obvious credentials or proof says it would be bad, you know shes going to be right. Even a fight with the super boss with a weapon you just get that only happens to work on said super boss.
Its a formula and pretty much the same one for most of the FPS games, its a good one but nothing new.
One of the last real unique takes on a game I played was Sacrifice, sort of an FPS + RTS + wacky game. I mailed the developers at the time telling them it was one of the best games I'd played and they were interested only in my online play experience with the game, even after creating a very fun single player game, but at that point in time, online was the future.
Perhaps thats the real problem. Its just that much easier and profitable to make a MMO, or even FPS multi player, where the players ARE the content, the game just lets it happen. Designing a great single player game is far harder than just making maps and setting up the engine.