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Old 02-13-2008, 08:37 PM   #17 (permalink)
MontanaXVI
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Looks as if we may have a bit of "fun" on our hands this season.

I have been in a few leagues where the much debated "pitch and ditch" tactic has been used, and my thoughts on it are as follows.

While it may not be legally against the rules, it imparts an unfairness to the game, almost like one of the unspoken rules that are always talked about. If you are honestly looking to upgrade your team then make all the moves you want, but to merely grab every starter that is in line for a start each day just to pick up the W, K at the expense of ERA and WHIP has just always seemed a bit cheesy to me if you will. Not to mention it has almost always been frowned upon by those who play here in the TFP leagues year in and year out.

There is always going to be the person making moves who will argue his/her point to their adds/drops being valid improvements to their team while others will see it as a cheese tactic, or bogus maneuver.

As in life, there is always going to be a bicker, or argument when you have people of varying philosophies and ideas gathered in one place for a common meeting, and this is true with the fantasy sports scene, one person sees it is a legit move and another sees it as "cheating".

I guess it is pretty much up to me as the commish with everyone's suggestions to help guide me in what to do about this situation.

There is no way that I know of on Yahoo! to set up the transactions like a trade system, this is a no go unless there is a hidden setting somewhere......the more I look at the post mentioning this above I think it is misunderstood on Pan's part, in order to pick someone up for this one start you would have to drop someone all moves are like this unless of course as you mentioned you have a player on the DL.

I have come up with a couple of solutions but I don't know how they would/could work out.

1. Look at how many weeks the season is, come up with a "fair" number in my mind say....5...transactions per week and set the maximum transaction number to 5 X number of weeks. This way you are allowed to make moves to your team that you think may better you, however, you burn up 20 moves in 2 weeks on pitch and ditch it really hurts you in the long run so look long and hard and see if it is really worth it to pick up a guy for one start?

2. Add a stat category to batters and pitchers, if you add the L stat for a P then you are always looking for who is going to make the best start for you each time out, not just looking for a W. If there is a chance I might get a W but take a hit in L, WHIP, and ERA I might think twice about the move...get one stat and lose 3 isn't a sound move in my eyes, and to make it even on the other side add a 6th stat for hitters, so instead of a 5x5 we are looking at a 6x6 league instead?

3. Come playoff time rosters are locked, preventing someone from making pickups and drops unless an injury or something I could make the move manually for the team? I know MANY football leagues do just this, you get locked come playoff time and you have to ride out with whatever team you have at the time.

I am open for any other suggestions, or if you see something above that catches your eye then by all means PLEASE let me know. As of right now I am leaning towards coming up with my own fair number of moves per week and setting the max for a season at that number X number of weeks.
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