01-30-2008, 11:44 AM
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#15 (permalink)
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We work alone
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Gameplay:
Quote:
The key feature of Daggerfall as in all The Elder Scrolls games is the freedom the game offers to players. Players are free to play the game in any style, from an honorable knight to an evil assassin. Players are also free to stray from the main quest at anytime and can choose not to do it at all.
Daggerfall features a spell creation system where, through the Mages' Guild, players can mix a variety of different effects, such as fire damage and levitation, into custom spells. The game will then automatically generate the mana cost of the spell based on the power of the effects chosen. Daggerfall shipped with several spell effects that did not function correctly, or simply did not function at all, namely the transformations.
Other features include an equipment enchantment system (similar in concept to the spell creation system), the ability to buy houses and ships, vast amounts of clothing and equipment, dynamic political relationships between kingdoms, the ability to become a vampire, werewolf, or wereboar, and the combat system, which utilized mouse movement to determine the direction and effect of weapon swings in melee combat.
The political system is supported by a net of Guilds, orders, and religions, all with unique tasks and quests. Joining and contributing to these facilities allows the player to raise ranks and achieve higher reputation in the game world. According to one's reputation, NPCs in Daggerfall will react differently (for example, over time nobles will be more well-mannered with the Player character if he's a high-rank Knight or Royal Guard).
Daggerfall has some cartoonish nudity, both on NPCs (particularly witches and temple priestesses) and on character's portrait when you removed all of your equipment. Options to turn off both nudity and blood are available.
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I've never played it, personally, but I have heard people say that it is better than Morrowind and much better than Oblivion in the gameplay department. However, both those people are into old school games and into pen and paper RPGs so make of that what you will.
Here's a gameplay video through one of the quests for the Dark Brotherhood:
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Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future. Common sense is knowing that you should try not to be an idiot now. - J. Jacques
Last edited by LoganSnake; 01-30-2008 at 12:04 PM..
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