Quote:
Originally Posted by cybermike
Skill isn't the most important variable in PVP that's why I don't really enjoy it. Gear, Group, then skill is what determines the outcome in Sub-2000 rated teams. You do see skill at higher ratings when groups are well planned and gear is maxed. Casual PVP is much harder than Casual PVE. Casual PVEers aren't thrown into impossible to win matches, A PVEer dosn't get tossed into an Illidan encounter his first day after hitting 70, yet my first arena team's match was vs a Disp Priest and SLSL Lock. Priest had 11k health, Lock had 13k health, Both have 460+ resilience. There was no way My hunter/rogue team could beat them yet went up against them 4 times that night.
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To be honest with parallel gear, you would be hard pressed to beat them. Your only chance would be if you could burn down that priest asap.
I have toyed and played with most classes, and playing a lock for pvp is one of the harder ones (to play perfectly). I can not count the number of locks who do not know how to play their class right. It is easy to say dot, deathcoil, fear, but you really have to play your class right.
As far as gear in pvp that is definitely important. If you are starting at scratch, and have no gear, you need about 234k honor to get all of season 1 and vindicator gear (including season 2 ring). And that is not counting the new arena gear.
What most people do not realize is that you have to really not know only your class but all other classes, in order to be a top pvp'er. And the real challenge is not pre-2k arena rating but when you are pushing to remain as the #1 team. My 5's team is tied for 14/15th spot when compared to all servers, (#1 on mine, and Cenarius is one of the more competitive pvp servers outside of eu ones), and each game you know you have to be perfect and that you are playing a kickass team geared as well as you.