Quote:
Originally Posted by cybermike
Skill isn't the most important variable in PVP that's why I don't really enjoy it. Gear, Group, then skill is what determines the outcome in Sub-2000 rated teams. You do see skill at higher ratings when groups are well planned and gear is maxed. Casual PVP is much harder than Casual PVE. Casual PVEers aren't thrown into impossible to win matches, A PVEer dosn't get tossed into an Illidan encounter his first day after hitting 70, yet my first arena team's match was vs a Disp Priest and SLSL Lock. Priest had 11k health, Lock had 13k health, Both have 460+ resilience. There was no way My hunter/rogue team could beat them yet went up against them 4 times that night.
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Back when I played my priest had 14,000 health with fortitude as disc. Like 300 resilience. I played with a warlock one day because I was bored. We won 10 matches in a row and went up 200 points in an hour. We never even came close to dying. It was retardedly easy. DoT, deathcoil, watch in glee as no healer can even keep up with the DoTs, much less the other shit that warlocks do to screw up casters. It felt quite literally like cheating.