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Old 01-05-2008, 01:15 PM   #38 (permalink)
CyCo PL
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Location: Tulsa, OK
Quote:
Originally Posted by Dr Mario Kart
It sold 1.12 Million in the U.S. in November, with expectations as high as another million for December, once those numbers come in (3rd week of January I think). For the week of 12/24-12/31, it sold 68,000 in Japan, bringing the total to 748,000.

Thats almost 3 Million without Europe. The 360 has its target demographic down. The Wii base is much more broad.

Yeah, except it didn't sell 1.12 million in the U.S. in November. That was the total U.S. sales on December 23. Perhaps it sold another million between then and now, but I doubt it, since most of those purchases were probably for Christmas. That, combined with the 748,000 in japan, equals almost 2 Million, as I originally stated.

But yeah, my point was not that the Xbox 360 is more successful than the Wii, the system sales really have nothing to do with what I'm saying, except for showing how many people own the consoles relative to how many copies of the games were sold. I would understand if Super Mario Galaxy only sold 2 million copies if the Wii had sold as many consoles as the PS3, but the Wii is basically tied up with the 360 in console sales, despite the year difference in release date. There is no argument that the Wii is doing better than all of the other consoles in system sales. But what about games? It seems like many of the Wii owners are purchasing the console just to have a "Wii Sports" machine, rather than a real gaming platform. I wonder if some people even know that you can purchase other games for the Wii.

What frustrates me most is that, the Wii is not that incredibly unique. The Wii remote, although really neat for the first few hours of gameplay, eventually just comes off as a glorified light gun. "Shake the remote to swing your sword", or "shake the remote to do a spin attack", or "shake the remote to throw a grenade" is not real immersion, and it actually gets kind of annoying after playing for more than an hour or so. There are a few games that use the Wii remote in unique ways, but the games themselves are usually really flat, one dimensional mini games that lose their appeal after playing them just a few times. Of course, this is all subjective, but I'll bet many of the people that own Wiis feel the same way as me, or will eventually when the novelty wears off.

I'm not trying to burst any bubbles here, but I think the Wii's success owes a lot to peoples' bubbles NOT being bursted until it's too late, and they've dumped $250 on a glorified Gamecube. And Nintendo's success is just going to encourage them to continue what they're doing-- releasing substandard hardware, with two or three great first party games a year, and a veritable bevy of disgustingly terrible third party abominations.
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