Tilted Cat Head
Administrator
Location: Manhattan, NY
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Quote:
Originally Posted by Kadath
Those USG guys last night are why I don't want to be in a clan - I'll get my ass kicked. I'm moderate at TF2; my reflexes aren't what they were in college and I don't have the time to practice like I did.
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I agree the twitch reflexes aren't like they used to be. I just like a group of casual play.
After playing WoW for 2 years and seeing how pickup groups to get instances done be a toss up in either direction as being very good or very bad. Sometimes you'd be lucky and it's just decent, but decent still means long instances, but not as many deaths.
A good group of people, which is what my interpretation of a clan is that plays together, knows the roles needed and can switch and fill in as needed is the most important thing to a successful TF2 run.
Of course, if it's just your basic fraggin' well  you just gotta watch your back.... and I know I speak from experience :cough: kadath :cough:
Quote:
Originally Posted by filtherton
Is this one of those games that lets pcs play with xbox 360-ers? Because i'll have time for this in two months.
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I had to look it up....looks like no is the answer.
LINK
Quote:
A couple of months ago, we reported that cross-platform multiplayer interaction for Team Fortress 2 was achieved at Valve’s offices and the developer confirmed that interplay between the PC and Xbox 360 version of the game was “technically done.”
Team Fortress 2, which is included in the mega Half-Life 2 combo titled "The Orange Box," is an all-new version of Team Fortress, the legendary title that spawned team based multiplayer action games.
Unfortunately, Valve’s Doug Lombardi, who revealed that such a cross-platform multiplayer between PC and Xbox 360 was possible, has now confirmed that it won’t make it into the final game. Shacknews got a chance to preview the entire Orange Box package and got word about cross-platform interoperability being discarded:
In Valve's offices, team members regularly play cross-platform multiplayer games, but the studio's Doug Lombardi noted emphatically that such functionality will not appear in the final versions. He explained that it introduces more problems than it is worth, and if Valve ever decides to go that route it would be in a game designed for it from the start.
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Last edited by Cynthetiq; 10-25-2007 at 06:30 AM..
Reason: Automerged Doublepost
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