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I still can't justify saying that they don't have a lot in common. They're both RPGs. They're both quest-based, EXP based, and dungeon based. You make your own character and then fight monsters as a class of your choice. You run up to monsters and click them to attack.
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This is all true, but there are fundamental differences. The biggest one is the way you engage enemies. HGL handles like an action game, while WoW has a much simpler combat system where to attack something, all you need to do is click on it to "lock in."
While this does make the job of animation more difficult for the HGL team, I won't dig into this because, frankly, there's no defending the HGL animations. They are awful.
That being said, I maintain that poor animations are NOT enough to ruin the game. I've been playing on both the Beta server and the Test server and, apart from a few lag issues that are entirely my fault, Hellgate is coming together nicely.
Also, the fundamental goals of Hellgate are very different from those of WoW, which is defined by endless grind and massive raids. Hellgate (like Diablo 2) is about going solo or teaming up with a small group and is almost entirely driven by the eternal quest for phat loot.
Lokus, I guess it comes down to what you want in a game. Hellgate: London is not a winner in the atmosphere department, but I don't know many people who expected it to be.
Hellgate: London is more similar to Diablo 2 than it is to Bioshock, Halo 3 or WoW. If you expect it to do what these games do best, you'll almost certainly be let down.