The Templar didn't have any varients at the time. I belive it'll work similiar to Diablo 2's skill system, where you have 3 different types of skills to work on with each character. Like the difference between making a Fire, Cold, and Lightening Sorceress. I think the only skill I was able to put points in at that level was some kind of aura, but it was an early build of the game.
We'll see what happens this fall 
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"I don't know that I ever wanted greatness, on its own. It seems rather like wanting to be an engineer, rather than wanting to design something - or wanting to be a writer, rather than wanting to write. It should be a by-product, not a thing in itself. Otherwise, it's just an ego trip."
Roger Zelazny
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