Quote:
Originally Posted by Siege
In what ways did you think it distracted from the strategic strengths of wc3? Personally, I found that it added an interesting element. You get 1 unit who can perform abilities no other unit in your force can (and which you assume are pretty good abilities.)
Especially when you consider that heroes at level 1-5 were practically useless outside of their abilities.
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I, personally, felt that heroes took away from the strategic importance of the rest of the board. All the hippographs or frost wyrms the map can take have trouble standing up to a few decent heroes. It was an effective way to bring imbalance to the units. One of the best thing for me on Starcraft was that I knew that I could match myself blow for blow with any military because I knew how to match units. They mass goons, I've already got a massive zergling army ready to go. They send over guards and devourers, I've got scouts and cors. When a new
type of element altogether is introduced, it takes away from the wonderful comparability between the strategy on SC and the strategy of real military combat. The real world has heroes, but none of them can spin in a circle really fast with blades and make a tornado. Other than Jack Bauer, obviously.