Bump. I started playing this last month and have a level 42 Dark Elf Psionicist on Varking (the PvP teams server) now. Video/graphics performance issues aside, a lot of the bugs are typical of a new MMO being released a few months too early. The launch was nicer than WoW's (anyone remember loot lag?) and Sigil has already improved performance in some areas a bit. I have a fairly low-end system these days and can scrounge out 20fps with 2gb of RAM and a Geforce 7800gs (but only 1.8ghz P4.)
The game reminds me a lot of EverQuest -- moreso than it reminds me of WoW -- though the interface certainly was liberally borrowed from WoW. I don't really have an issue with that, as they did not copy it directly, but made improvements upon it. The quest log has "locations" which you can toggle. The targeting system has offensive and defensive targets. The encounter pane is entirely new to MMOs as far as I know. Sigil seems to be learning from their past mistakes with EQ to some degree, and not being shy about using what works from other MMOs. This is a good thing, as long as they don't compromise the game in order to please a majority of people who can't hack the difficulty level like Blizzard did over and over again.
__________________
seretogis - sieg heil
perfect little dream the kind that hurts the most, forgot how it feels well almost
no one to blame always the same, open my eyes wake up in flames
|