Tilted Cat Head
Administrator
Location: Manhattan, NY
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Quote:
Originally Posted by CyCo PL
You know, I was just going to let this slide, but this is the exact same, carbon copy response I got from everybody on the Vanguard beta forums when I pointed this out.
I am not a newbie to online games. I've played most of the subscription MMO's that have been released. I have been playing MMO's since Ultima Online, and played MUDs before that. I've seen many ideas borrowed, recycled, and improved upon. Wow borrows a lot from its predecessors, just like every MMO that has ever been released. When I talk about the interface similarities, I am not talking about the "1-0" hotbar that every MMO since everquest has had, because that is basically the defacto standard of MMO interfaces. I am talking about the more specific areas within the interface that copied from wow.
Developers have a lot of options when taking and improving on an idea, they don't have to directly copy the interface and functionality from the game they're borrowing the idea from. Vanguard's quest and skill training interface is taken directly from WoW. I could find no discernible difference between those two aspects. Of all of the options that Sigil had available to them when creating graphical interfaces for skill training and questing, they decided to steal it directly from Wow, no changes whatsoever.
This just seems lazy and uncreative to me. It feels to me like the main goal of this game is to steal subscribers from WoW by luring them in with an interface and gameplay style that they're already used to. This is understandable considering WoW is by far the most popular MMO ever, but playing a game that only aims to shadow WoW does not sound appealing to me. I think I would much rather play the game that Vanguard is trying to emulate.
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Actually, it's even simpler than that. Think about the people getting hired, most of the Vanguard developers are people who worked on Warcraft. It was a requirement and expected to be seen on your resume. I recall back in 2006 PCGamer stating such a thing in one issue.
Most people in the creatives want to work on the latest greatest just like the movies. People move from company to company as projects start and wind down.
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