Quote:
Originally Posted by seretogis
Read your manual -- the honor/dishonor system was broken down and reconstructed as something to discourage city raids instead of something to discourage "unfair" PvP and encourage large-scale even-level battles. Why? Large scale PvP taxed their servers and would have made them do work if it happened often (AQ event on PvP servers = DOZENS of crashes in one night..)
|
What I'm asking is, are you suprised that it took the route it did? This game caters to mostly casual players, are you surprised in the least at the steps Blizzard took to make sure the player base can find a happy medium and just continue on with the game? All I'm saying is that if you expected more in terms of hardcore PvP, WoW was never ever built nor intended for the sole purpose of that. They never said it was, or it would be. BG's were mentioned in length, and with a good amount of discussion months before 95% of the players who played in the betas, got into the beta tests. Much less, before release. It was no secret as to what WoW would become, and it pretty much has just become that.
When your talking a 1,000,000+ player base, just in the US, the hardcore PvPer takes a backseat to majority, and if the majority says it has to change, it changes. Although, in my eyes, and yours, not always for the better. God knows I wish I could have killed 90% of the people on my server, but most those little carebear sand-pushing idiots would leave just as fast as they came if that were the case.
Needless to say, the PvP sucks. Period.