The shaman-paladin problem and the 40->25 change is really the nail in the coffin for a LOT of players. In Warcraft I,II and III and Starcraft, Blizzard was amazingly adept at creating very different races with diferent playstyles but balanced against each other. In WoW, everything they learned about that took a huge shit in a corner and smeared it all over a computer. Raids are not able to be balanced with one side who has an offensive support/light healing class against another side that has a defensive support/light healing class.
The horde/alliance "balance" should've been that alliance have longer fights because we have more survivability and horde have shorter fighs because their DPS was higher. What happened instead is that alliance had a higher aggro ceiling and kings worked better than windfury, so alliance got better survivability AND the ability to do more DPS. Fucking design geniuses working out there. Imagine how salvation+windfury would've balanced stam/spirit/int version of kings and blessing of wisdom. Is that so amazingly difficult to figure out?
Also to echo Sere, itemization has been a constant stab yourself in the eye. Ocassionally there's an item that's a stroke of genius. The high end BWL non-class trinkets are so perfectly crafted for each group-tanking, physical dps, caster dps and healing-it's painful how seldom they drop. Then you have inexplicably stupid crap like a crossbow off chrom being the best hunter weapon in the game until Kel'Thuzad dies or feral loot in raids or drama inducing stat combinations like the end of dreams.
I will watch Kel'Thuzad die with Drama proudly sitting under my name, but I have no idea if I'll buy the xpac, and if I do, how I'll play it.
Last edited by Frosstbyte; 09-01-2006 at 03:33 AM..
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