Quote:
Originally Posted by aberkok
Been playing Half-Life 2: Episode 1 for the last two days. More of the same...which is not a bad thing for Half-Life 2. It seems as though they are really trying to develop the narrative, and it's got a really cool structure to it. It's as if they said to themselves "let's do everything backwards in this episode...give the weapons in reverse order of most powerful...start the player off with the epic finishing puzzle...etc."
Really creative and it seems to be working. I'm probably about halfway through and no sign of new enemies (except the Zombine....big deal) or weapons. One of those would be nice. My rating: 8/10
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That's usually the sign of them running out of ideas at the beginning of the development cycle 
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"'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Spector, creator of Thief and Deus Ex."
-- From an IGN game review.
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