Just to further elaborate on these questions.
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Originally Posted by Zeraph
"solid" that sounds promising, good. But what about the way you swing the same type of weapon? In other words is it the same animation each time you hit/swing for a 1 handed longsword? The reptitive nature of combat was one of the worse parts for me.
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If you keep tapping your attack key, you'll swing your sword back and forth (you don't get the "hammering" effect of single animation attacks). You also have access to various power attacks, normal ones do extra damage, sideways ones have a chance to disarm, backwards ones can knockback and forward ones can paralyze. Mind you, your opponents can do this as well.
Hand to Hand has been improved because now it also does damage to your opponent's fatigue, so if you can hit your opponent with a few arrows with Drain Fatigue on them, you can run up to them and start hammering away with your fists. When they hit zero fatigue, they fall down and are even more susceptible to blows.
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Oh, and what do you mean by block? Do you raise your weapon to block, or are you talking about shields? If your weapon actually raises and blocks their weapon in a fluid animation that would be so cool... versus (for those who have played) gothic 2 where you block with your weapon, but the animation is not fluid, meaning suddenly your sword is just diagonal/in the same blocking position as everytime you hit the block key, it just sort of jumps there, took the cool factor out of it for me.
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You hit the block key and it raises your shield or your two handed weapon to block. Obviously less damage is taken if you use a shield instead of a weapon to block. If you are hit particularly hard, you might be knocked back and take a second to recover, giving your opponent a few seconds to get a free hit in. This also works against your opponents as well.
It seems the main problem is that for the first few times you play through the game, sometimes fights become obscenely hard, then the game because ridiculously easy because every bandit on the road is toting full Daedric or Glass. There are
many mods out there that attempt to fix these shortcomings, by limiting the min and max level of your enemies (most monsters scale with you in the game, making it feel like you haven't gotten more powerful at all) as well as increasing the rarity of the best types of gear in the game, altering the leveling system slightly and improving monster AI.