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Originally Posted by Zeraph
"solid" that sounds promising, good. But what about the way you swing the same type of weapon? In other words is it the same animation each time you hit/swing for a 1 handed longsword? The reptitive nature of combat was one of the worse parts for me.
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Yeah, swing forms dont change much , but there are different types of swings you can do .
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Oh, and what do you mean by block? Do you raise your weapon to block, or are you talking about shields? If your weapon actually raises and blocks their weapon in a fluid animation that would be so cool... versus (for those who have played) gothic 2 where you block with your weapon, but the animation is not fluid, meaning suddenly your sword is just diagonal/in the same blocking position as everytime you hit the block key, it just sort of jumps there, took the cool factor out of it for me.
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Auto blocking is gone, if you plan on blocking somthing you gotta do it your self now.
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Oh and are their ragdoll physics? Which basically means if a mob dies over a log, it will conform over it like in real life, bodies roll down hills, etc. rather than just one death animation its like having a unique death animation for each environmental detail.
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Yeah, ragdoll exists, and can be quite funny at times. I've had people die leaning against a wall, well that is untill i use the grab key and pull them by their feel off it.