Quote:
Originally Posted by Lasereth
Same. I'm not a fanboy and I don't take sides, but I really think Nintendo has the wrong idea about innovation here. They thought they'd shatter records with the DS because it was innovative but the big-sellers are just now coming out that don't even use the DS technology that well.
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I'd disagree. While the touch interface is underused (and I think it's because you need either your thumb or the stylus) the biggest sellers have keyed onto the DS' features extremely well. Nintendogs and Brain Training, the biggest selling titles, in particular. Metroid Hunters has perhaps the best touch-screen use, and microphone thrown in there to boot. Most of the games coming now use the two screens very effectively, granted it's not necessary to play but in that vein, it's not strictly necessary to play console games with twin analogue sticks.
Any argument about the Rev controller tiring one out is more or less malarky. Most people make subconscious movements with the controller when playing, anyway. People can use a mouse for hours on end. Reports from those that tried the Metroid Prime demo with the Rev controller had nothing but praise. It's intuitive, it's easy, and I'm sure that any QA department in the industry will let their company know if a game tires them out.
Look at the DS sales figures. Huge. The tech is cheap and the profits are big. There's talk the PSP is being revamped to ditch the UMD format because there just isn't enough money being made. The key difference between the two; one offers games that simply do not offer the same experience on any other platform, and the other offers rehashes and ports of a console that many folk who'd buy one already own.
To the mass consumer, graphics are irrelevant. Having a 'mature image' is irrelevant. Having fun is what sells them, and the Rev looks like great fun.