Quote:
Originally Posted by Lasereth
Same. I'm not a fanboy and I don't take sides, but I really think Nintendo has the wrong idea about innovation here. They thought they'd shatter records with the DS because it was innovative but the big-sellers are just now coming out that don't even use the DS technology that well. Innovation is not an automated path to success. A good story, good graphics, tight controls, and nice character development make a good game just as innovation might help the game if it's lacking in another department. Nintendo has recently been banking <I>everything</I> on innovation and I'm not sure it's the right path.
I really don't want to swing my arms in the motion of a sword or shoot the screen like a gun. That sounds cool in theory and will surely draw customers that want videogames to be lifelike, but it's simply not a good idea in retrospect. People play games longer when they're comfortable, not when they're tired or annoyed. I read one rumor stating that the flashlight for the next Silent Hill game will be controlled using the Revolution controller. Again, sounds cool in theory, but not sure how well that is gonna work.
EDIT: this game does <B>look</B> amazing, anyhow. True next-gen graphics!
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The gaming industry does require innovation, the current controller has now stalled on the two biggest platforms for
two generations, so someone had to do something.
When i first saw the revolution controller, i did a little test of my own with a similar sized TV remote to judge up how it could work. Over the space of an hour or so, i tried several different sitting and playing posititons, from lying down lazily to standing to tensed up on the corner of my chair. If the controller can pick up the smallest movmement of the wrist then we will have an absoloute winner, as that is damned easy whatever your doing. More exagurated controls can also be good, but they need to have a pretty good snesitivity adjusment for the controllers.