Quote:
Originally Posted by Cynthetiq
I find that the actual "real motion" counterparts for games such as pointing, punching, throwing, slashing are just fads for the hard core gamer but a "hook" to grab the incoming newbie.
For the long time gamer, it's tedious, it's slow and quite honestly I don't want to move that much. It's about who can twitch the fastest not who can do these actual moves.
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Same. I'm not a fanboy and I don't take sides, but I really think Nintendo has the wrong idea about innovation here. They thought they'd shatter records with the DS because it was innovative but the big-sellers are just now coming out that don't even use the DS technology that well. Innovation is not an automated path to success. A good story, good graphics, tight controls, and nice character development make a good game just as innovation might help the game if it's lacking in another department. Nintendo has recently been banking <I>everything</I> on innovation and I'm not sure it's the right path.
I really don't want to swing my arms in the motion of a sword or shoot the screen like a gun. That sounds cool in theory and will surely draw customers that want videogames to be lifelike, but it's simply not a good idea in retrospect. People play games longer when they're comfortable, not when they're tired or annoyed. I read one rumor stating that the flashlight for the next Silent Hill game will be controlled using the Revolution controller. Again, sounds cool in theory, but not sure how well that is gonna work.
EDIT: this game does <B>look</B> amazing, anyhow. True next-gen graphics!