Quote:
Originally Posted by guthmund
It feels like half a game. Although there are a lot of worlds, each one is painfully linear (From A go to B-cutscene-Back to B and then on to C to defeat boss.) Some of the mini-game stuff is fun, but all of it's so ridiculously easy...
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I agree with you whole-heartedly about the combat system in the KH games but that paragraph REALLY nails it. When I played the first one I felt cheated out of $50 because it didn't feel like a complete game with the button masher combat system and linear paths. I suppose Square-Enix is attempting to make the series amiable with kiddies, teenagers, and adults, but I would really have liked a turn-based combat system. Or hell -- any sort of combat system. Vagrant Story for the PS1 as well as Parasite Eve proved that RTC systems can work -- since Square developed both of those, I really wonder why the combat system in KH is so lackluster.