Again Ustwo, you're comparing a game that has been out for several years to one that has been out a few weeks.
A few of the things I've really liked so far that I haven't mentioned:
Restructuring of skills:
Medium armor was useless. Now there is light and heavy.
Short blade and long blade have been combined (which is really great to me).
Alchemy is soooo improved, the interfacce kicks ass. Ingredients are easier to come by as well. In MW, restore magika ingredients were not as plentifull and it made taking the Atronoch sign much more difficult. Now it's a nusiance, but not crippling at all (which is what should have been intented).
Enchanting is no longer a skill and descent constant effect enchantments are actually possible. It just didn't make sense for it to be a skill, you don't spend enough time enchanting items for it to be a skill and in order for it to be effective, you needed to either drop a bunch of money on training or waste a lot of time recharging enchanted weapons with soulgems. You might as well have just used a console command.
Bonuses from skill mastery, although I haven't been able to get the good ones yet, I'm looking forward to how the knockback, disarm and paralyze will work out.
I do think it's a pain in the ass that you need a bedroll to level up. That's about the only lame thing I can think of.
Some complain that they don't like that the map always tells you where to go. Honestly, I always thought the whole "go here and retrieve item x but I won't tell you where it is" acutally located was an immersion breaker. What is more likely, a hero on a mission that never asks for directions or a hero on a mission that takes the extra second to ask where that location is?
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