but why should I have to pay for it when mods of equal or better quality were available before in Morrowind? It would be different if they released the exporter, and then competed against modders by putting out, and charging for, professional mods with a quality that you just couldn't find anywhere else, just like what was done for Neverwinter Nights. In this case, however, the modders don't even have a chance. And this is just the beginning. How long do you think it will be before some company starts making people pay extra for things that used to be included as part of the purchasing price? Say, maybe EA decides to charge 2.99 for each retro jersey or historical team in Madden or NHL. Or Blizzard releases Diablo 3, but it cost 2.99 for every unique armor set you want in the game. You may think thats silly and you would never pay for a game like that, but if the majority of game publishers require the studios to make games in this fashion because they can see it as a viable source of extra profit, that is how games will be made. And it will start with flagship titles such as these, because there will be enough fanboys that will pay the extra money to have every item in game and make it worth while.
I've been gaming for a long time, and there are plenty of things I never thought we as gamers would allow, such as paying $50 for a game, and then paying $15-$20 dollars a month just to be able to actually play it. But I find myself typing this after just finishing a session of D&D Online, which uses that exact method to charge its customers.
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