View Single Post
Old 04-09-2006, 08:12 AM   #6 (permalink)
irateplatypus
can't help but laugh
 
irateplatypus's Avatar
 
Location: dar al-harb
Quote:
Originally Posted by Cynthetiq
I find that the actual "real motion" counterparts for games such as pointing, punching, throwing, slashing are just fads for the hard core gamer but a "hook" to grab the incoming newbie.

For the long time gamer, it's tedious, it's slow and quite honestly I don't want to move that much. It's about who can twitch the fastest not who can do these actual moves.
that's kinda what i saying when i hope the feel is a refined primary method of control vs a tech-demo or novelty at your local arcade. i find it hard to believe that Rev games will require large exaggerated movements like those motion-detection boxing games.

that being said, i wouldn't be too sorry for the pure twitch type of gaming to fall by the wayside. sure it's skill-based, but it relies on the type of coordination developed only by countless hours of practice and familiarity w/standard game conventions. there is little-to-no chance that anyone can load halflife/counterstrike for the first time, join a dust server, and compete.

by changing the interface to one that is better-linked to everyday motions i think Nintendo is breaking down that wall. sure, there will probably be some efficiency lost (especially in this first generation) but thats a small price to pay for the potentiel of positive changes in how games are approached.
__________________
If you will not fight when your victory will be sure and not too costly, you may come to the moment when you will have to fight with all the odds against you and only a precarious chance for survival. There may even be a worse case. You may have to fight when there is no hope of victory, because it is better to perish than to live as slaves.

~ Winston Churchill
irateplatypus is offline  
 

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62