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Originally Posted by Apokx
Thanks for the link!
If Bethseda doesen't add a Morrowind pack or something to the new engine, I would almost bet money a third party will.
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I wouldn't bet on Morrowind making another appearance, to port it over to Oblivion would be a massive undertaking and nowhere near worth the costs. If you're set on disliking the game though, not much I can do but extend my sympathies, as you're missing out on the best sandbox RPG around, and one of the finest RPGs overall since BG2
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I will fully agree that a badly designed quest is one of the MOST annoying things in any RPG, where you are looking and looking for hut X and can't find it with the vauge 'up north' directions, and then you find out after 3 hours that its just barely outside of the city. That being said the compass is like having a constant spoiler site. Go here, talk, go here, kill, go here talk.
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And yet with that there's still many hundreds of hours of gameplay in there. Why make players waste any time getting to the meat and potatoes of the game looking for the key NPC themselves?
Speaking of NPCs, comparing a fully modded game with many years of community support to one that's just out of the starting gate is a little unfair
If anything, Bethesda have matched the quality of the community stuff themselves right from the get go, and that's commendable in itself.
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As for the uber armor etc in Morrowind, if you know the game, yes you can get stuff 'above' your level early on. (there are mods that fixed this) You know in 'that' chest there is ebony armor and in 'that' shine there are no guards in a room with a uber sword. If you don't know, then its quite a challange, and is a big part of the fun of exploring. In oblivion, why explore beyond when what you find is the same as what you find anywhere else? You can be champion of the arena at level 2, you can be at level 20, hell its easier at level 2.
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So, Morrowind is only fun the first time around? Discussed this with a pal at work today, and he said it's more or less impossible to resist nabbing the best stuff when he starts new games. I'd imagine that's the same for 99% of those who played the game, so catering for the absolute minority with their next title, especially when it means changing so much of the game just isn't feasible. Enemies got harder and the gear got better in Morrowind as you advanced, you could just skip a few steps and undo all the balancing the developers worked on.
Oblivion is different each time around, you get the gear as your character improves. It's very much a sense of task -> reward -> task which is key to good game design, and it means it's a very cohesive game world which isn't easily broken.
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Edit:Oh I did miss your last point. Oblivion is VERY much a stat fest, more so than morrowind. Since enemies level with you, try leveling a non-combat character and see how well it goes for you. You will get your ass kicked outside of town by an uberwolf.
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I'm playing a non-combat character now. Two notches down on the difficulty, and it is absolutely perfect for him
If I want to get from town to town without worrying about the baddies, I ride a horse.
If I want to finish this last quest without taking an hour to ride between cities, I use the map to fast travel. If I want to take on the Arena before the Fighter's Guild, or vice versa, or throw the Mages guild in there doing a few missions on the side, while tackling the odd dungeon I come across while wandering, I can, without severe disadvantage to my position as a player and needing to worry about stumbling into a cave of level 20 mutant vampire ogres with my level 5 pickpocket.
Choice is the key to sandbox games, and Oblivion nails it. If you want Morrowind, go play Morrowind and be happy. If you want the next step in the series, play Oblivion. Hell, do both. Best of both worlds, and I promise I won't tell all those screaming fanboys on the official forums that you are