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"If only 1 percent of our audience that plays Halo helped construct the world around Halo, it would be more human beings than work at Microsoft corporation," Allard said. "That's how much human energy we could harness in this medium."
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...."and we wouldn't have to pay a fucking dime for it. Imagine that. We won't have to come up with storylines, character arcs or well, anything...we just give you the 'innards' and tell you to run with it. A lot cheaper on our end, but don't worry, we're still going to charge you the $60 for the game and maybe a fee to access the online component. Not to mention the workload lightens considerably now that we don't have 'fancy' up the game. A lot more work on your end, but what the fuck do we care?"
Quote:
Originally Posted by briz
If people could get paid for the mods they create, I think we would see a lot more quality mods. Maybe they could set something up where 25% of the price for a mod goes to the creator of the game.
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I don't think so. In fact, if anything, it's going to make the overall quality of the 'mod' pool worse. Every idiot on the planet is going to try to get in on the action. Creating just any 'mod' is easy. Creating quality 'mods' is difficult and time-consuming. The fact that you don't get paid for it keeps most of the slackers out, in my opinion. Once money gets involved every Tom, Dick and Harry with a modicum of skill in the necessary tool set is going to be creating crap just to get paid. More mods=more money and the desire to make a quick buck as fast as possible means substandard quality pushed out the door round the clock.
And the obligatory Penny Arcade reference...
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