Quote:
Originally Posted by Rodney
My point is that videogames become a crutch used to keep together bad family situations. And videogames just make the problems worse -- like a drug. Like a drug that was once given to children to keep them quiet because there was no child care, back 100 years ago.
And there are parents who could do a better job but don't choose to, and let their kiddies veg on videogames instead of developing any skills at all, much less social skills. I'd argue that poverty's an issue there, too -- 10 or 20 years down the road, and especially when they start dropping kids of their own.
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Yeah, but really anything can become a crutch. I agree that videogames are an inadequate replacement for human interaction and that there are parents who let their kiddies veg out on video games instead of developing any skills at all. But there are also plenty of parents who let their kids veg out on video games
and their kids somehow still magically develop skills, including the social ones. I have a sneaking suspicion that the parent plays a much more significant role in the development of various skills than the average video gaming habits of the average child video gamer.
Quote:
Originally Posted by Gilda
Doom creator John Romero once described the most popular FPS as a high tech version of Whack-a-mole. Sure it requires some puzzle solving skills, but not to nearly the same degree that reading a book requires.
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Well, to be fair, doom is a very simplistic game that, aside from the graphics, hasn't changed at all since it's inception. It is essentially a high tech version of whack a mole. It also isn't a very good example of a typical video game because it is so simplistic.